切换深色模式
new THING.PlaneRegion({ // Vertex position coordinates points: [ [-5, 0, -5], [5, 0, -5], [5, 0, 5], [-5, 0, 5] ], // Hole plane position coordinates selfPlaneHoles: [ [ [1, 1], [1, 3], [3, 3], [3, 1] ] ], position: [0, 1, 0] });