Class: RenderTexture

THING.RenderTexture()

RenderTexture The render texture resource.

Constructor

new RenderTexture()

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Extends

Members

anisotropy :Number

Get the anisotropy.
Type:
  • Number
Overrides:
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colorFormat :Number

Get the color format.
Type:
  • Number
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flipY :Boolean

Get flipY.
Type:
  • Boolean
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generateMipmaps :Boolean

Check generate mipmaps.
Type:
  • Boolean
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isBaseStaticTexture :Boolean

Check class type.
Type:
  • Boolean
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isRenderTexture :Boolean

Check class type.
Type:
  • Boolean
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magFilterType :ImageFilterType

Get the mag filter type.
Type:
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mappingType :ImageMappingType

Get the mappingType type.
Type:
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minFilterType :ImageFilterType

Get the min filter type.
Type:
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pixelBuffer :Uint8Array

Get pixel buffer in RGBA color format.
Type:
  • Uint8Array
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premultiplyAlpha :Boolean

Get premultiply alpha.
Type:
  • Boolean
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size :Array.<Number>

Get/Set size.
Type:
  • Array.<Number>
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wrapType :ImageWrapType

Get the wrap type.
Type:
Overrides:
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Methods

clone() → {THING.RenderTexture}

Clone image.
Source:
Returns:
Type
THING.RenderTexture

copy(source) → {THING.RenderTexture}

Copy from image.
Parameters:
Name Type Description
source THING.RenderTexture The image.
Source:
Returns:
Type
THING.RenderTexture

download(fileName)

Download file as image resource in PNG file format.
Parameters:
Name Type Description
fileName String The file name.
Source:
Example
renderTexture.download('myScreenshot');