Class: BaseStaticTexture

THING.BaseStaticTexture(param)

BaseStaticTexture The base static texture resource.

Constructor

new BaseStaticTexture(param)

The base static texture means we can not change any attributes of it in runtime(only use the initial attributes).
Parameters:
Name Type Description
param Object The initial parameters.
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Members

anisotropy :Number

Get the anisotropy.
Type:
  • Number
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colorFormat :Number

Get the color format.
Type:
  • Number
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flipY :Boolean

Get flipY.
Type:
  • Boolean
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generateMipmaps :Boolean

Check generate mipmaps.
Type:
  • Boolean
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isBaseStaticTexture :Boolean

Check class type.
Type:
  • Boolean
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magFilterType :ImageFilterType

Get the mag filter type.
Type:
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mappingType :ImageMappingType

Get the mappingType type.
Type:
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minFilterType :ImageFilterType

Get the min filter type.
Type:
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premultiplyAlpha :Boolean

Get premultiply alpha.
Type:
  • Boolean
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wrapType :ImageWrapType

Get the wrap type.
Type:
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